stats and growth

ZENONIA 1 stats and growth: stat points and builds

ZENONIA 1 stats and growth: stat points and builds

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ZENONIA 1 stats let you customise your character through stat points on level-up and gear choices that reshape your build. The official Steam page confirms stat and equipment customisation plus multi-tier items, but does not publish the exact current-build formula. This page layers the per-class allocation, named SP skill order, and reported level-90 / level-67 stat spreads published by first-week public guides on top of the confirmed-build systems.

zenonia 1 stats
Per-class allocation from first-week guides: Warrior pure STR, Paladin STR + CON, Assassin 2 AGI / 1 STR crit
zenonia 1 stats
Three beginner traps: no even stat spread, focus 2-3 usable skills, SPI weaker than expected
zenonia 1 stats
Reported level-90 Warrior spread and level-67 Assassin crit numbers come from public first-week guides, not official Steam copy

What the official ZENONIA 1 stats and growth page confirms

The current Steam build is published by Com2us Holdings, with co-developer CFK Co., Ltd., and launched on 2026-08-31. The Steam store page for AppID 4538960 is the authoritative source for the feature list. Anything not on that page is treated as unconfirmed for the Steam build as of 2026-09-07. The store page explicitly confirms stat and equipment customisation as a current-build feature. In play, this surfaces as stat points you spend on level-up and as gear slots you fill from loot drops and vendor stock. The customisation is class-aware: the three confirmed classes (Warrior, Paladin, Assassin) share the same stat screen, but the way each class converts stats into damage, defense, or utility is not published in numerical form. The same store page confirms multi-tier items in the current build. Multi-tier items mean that a single slot can hold a low, mid, or high tier version of the same gear family, and the tier shifts the stat budget rather than the slot itself. This matters for growth because swapping tiers is the cheapest way to test a build without respec costs. The official page does not publish a numerical growth formula, a per-stat weight, a level cap, or a respec cost. Anything that quotes a specific number for the current Steam build should be treated as unconfirmed unless the developer adds it to a future patch note.

Warrior build: pure STR with the named SP skill order

Build slotAllocation / pickSource
Stat allocationPure STR — every level-up point into Strength until late-game gear carries damageGrindNStrat best builds guide
Skill orderCrash → Rising Spine / Double Strike → Shining Blade → Berserk SpiritGrindNStrat best builds guide
PassivesFocus of the Archer, Wrath of the Dragon, Strength of the BearGrindNStrat best builds guide
Gear focusRaw damage, STR, and SP cost reductionGrindNStrat best builds guide
Reported level 90 spreadSTR 362, AGI 98, CON 98, SPI 98, with Double Strike 10/10, Berserk Spirit 10/10, and Mateo 7/10GrindNStrat best builds guide (player-reported spread)

Paladin build: STR + CON with a SPI dip when the SP pool is tight

Build slotAllocation / pickSource
Stat allocationPrimary points into Strength and Constitution, with a small SPI dip only when Holy Bless or Blade Spirit drains the SP pool faster than regenGrindNStrat best builds guide
Skill orderCompact Slash → Restore → Holy Bless → Blade SpiritGrindNStrat best builds guide
Reported level 38 spreadSTR 115, AGI 50, CON 77, SPI 60, with Restore 1, Holy Bless 4, Soul Impact 1, Blade Spirit 1, Grace of the Crow 10, Strength of the Bull 4, Life of the Wolf 5, and Leather of the Bear 10GrindNStrat best builds guide (player-reported spread)

Assassin build: 2 AGI / 1 STR crit spread with named SP order

Build slotAllocation / pickSource
Stat allocation (balanced)2 AGI / 1 STR per level-up — the cited 2026 first-week defaultGrindNStrat best builds guide
Stat allocation (alt)Glass cannon pure AGI, or mostly AGI with occasional CON when the chapter boss hits too hardGrindNStrat best builds guide
Skill orderFrenzy Sword → Explosion → InvisibilityGrindNStrat best builds guide
PassivesAgility of the Lynx, Grace of the Crow, Will of the Unicorn, Recovery of the Eagle, Tear of Orion, Howl of the Lion, Wrath of the DragonGrindNStrat best builds guide
Reported level 67 result~85% critical chance and 67% evade on a 2 AGI / 1 STR setupGrindNStrat best builds guide (player-reported spread)

Leveling and stat point gains

Leveling is the main way to gain stat points. The current Steam build confirms a level-up system through the stat and equipment customisation copy, and the Hotfix v1.0.1 post-launch patch did not change the leveling rules in any announcement visible on the Steam Community channel. On the current build, every level opens the stat screen and lets you place points into the stats your class favors. The placement is free-form, which means you can front-load points into one stat or spread them across several. The trade-off matters most at mid-game, when gear starts to compete with raw stat points. The current Steam build does not publish a respec cost, so you cannot lose points permanently by spending them early. If you want to experiment, spend aggressively on the first three or four levels following one of the named class builds, then respec once a piece of gear sets a clearer direction. Multi-tier items mean that gear can outpace your level briefly. If a fresh high-tier weapon lands in your inventory, your damage curve jumps ahead of your stat points. The reverse is also true: a long stretch without gear drops means your stat points carry more of the load.

Routing the per-class build from chapter 1 to Ladon

Use the named builds as the chapter-by-chapter plan, not as a single block: Warrior: lock pure STR from Chapter 1. Put Crash and one of Rising Spine / Double Strike into the skill bar before you cross into Adonis Town, and add Shining Blade / Berserk Spirit as soon as the SP pool allows. Resist the urge to add CON points until the second-to-last hub; the cited level-90 spread holds AGI / CON / SPI at 98 each, which leaves STR at the cap. Paladin: keep STR + CON as the primary pair from Chapter 1, and only dip into SPI when Holy Bless or Blade Spirit starts to out-spend the SP pool. Push Compact Slash first, Restore second, and add Holy Bless / Blade Spirit together once the Leo Kingdom entrance merchant is open. Assassin: 2 AGI / 1 STR from Chapter 1, with Frenzy Sword as the first skill push. Explosion and Invisibility follow the cited order. If a chapter boss hits too hard, take one or two CON dips without breaking the 2-1 ratio on the main stat pair.

Stat screens you will actually use

The current Steam build exposes a small set of stat screens. The list below names each screen and explains what it controls. The primary stat screen opens on level-up and lists the stats your class can raise. Spend points here first, because every other screen reads from these values. If you are not sure which stat to raise, look at the tooltip on your equipped weapon, because the weapon's preferred stat is usually the stat the class is built around. The equipment screen lists your gear slots and the stat budget each slot contributes. Multi-tier items show their tier next to the slot, which makes it easy to spot a free upgrade. Swap gear before you re-spend stat points so the new budget lines up with your plan. The skill screen is where the named SP orders live. Pick 2-3 skills, follow the cited order, and stop investing SP into any skill that does not earn its slot in the rotation. The inventory screen lists everything you are carrying and feeds the weight meter. The morality screen tracks your alignment. The current Steam build exposes the morality meter, but the per-class starting value and the per-chapter impact are not officially published as of 2026-09-07.

Common stat mistakes on the current build

If you spend every point on damage stats before the first dungeon, you may end up too squishy for the first boss. Hold one or two points in reserve until you know what the first boss rewards. Multi-tier items mean that low-tier gear becomes a stat drag by mid-game. Sell or store low-tier gear as soon as a higher tier drops, because the stat budget difference is large enough to shift a build. Spreading SP across six skills is the second-most common beginner trap. The named class builds each pick 2-3 skills to max first; rotate only after those slots are locked in. Morality is not a stat, but it is a soft growth lever. Some dialogue paths only open if your morality meter is on the correct side of the midpoint. Check the meter at every hub. Respecs only help if the gear pool supports the new direction. Before you respec, open the equipment screen and confirm that the gear you have or can buy in the current hub actually matches the new stat plan.

Legacy reference notes

The 2009 Gamevil mobile original and the Nintendo DSiWare version document growth formulas that fans still reference. The block below records those formulas as legacy context only. They are not current Steam build facts. The legacy stat screen exposed Strength, Agility, Vitality, Intelligence, and Luck on a single page. The first-week public guides use the same five stat labels for the 2026 Steam build, but the developer has not officially republished the per-class weight tables, so the legacy labels remain background context rather than confirmed Steam-build labels.

FAQ

How many stat points do I get per level in ZENONIA 1?

The exact number of stat points per level is not officially published for the current Steam build as of 2026-09-07. First-week public guides assume three points per level for the cited Warrior, Paladin, and Assassin builds; treat that grant as community-assembled, not confirmed.

Can I respec my stats in ZENONIA 1?

A respec option is visible on the current Steam build through the stat screen, but the respec cost and any cooldown have not been officially published as of 2026-09-07.

What stats should a Warrior put points into?

Pure STR. First-week public guides publish a Warrior build that puts every level-up point into Strength and uses the skill order Crash -> Rising Spine / Double Strike -> Shining Blade -> Berserk Spirit. A cited level-90 spread places STR at 362 and AGI / CON / SPI at 98 each. The official Steam page confirms stat customisation but does not publish the per-class formula.

What stats should a Paladin put points into?

STR + CON, with a small SPI dip only when Holy Bless or Blade Spirit drains the SP pool. The cited skill order is Compact Slash -> Restore -> Holy Bless -> Blade Spirit. A cited level-38 spread places STR at 115, CON at 77, SPI at 60, AGI at 50. The official Steam page confirms stat customisation but does not publish the per-class formula.

What stats should an Assassin put points into?

2 AGI / 1 STR (crit build). First-week public guides publish this as the default Assassin stat ratio on the 2026 Steam build, with a glass-cannon pure-AGI variant and a mostly-AGI-with-occasional-CON variant. The cited skill order is Frenzy Sword -> Explosion -> Invisibility. A cited level-67 result on the 2-AGI / 1-STR setup reaches about 85% critical chance and 67% evade. The official Steam page confirms stat customisation but does not publish the per-class formula.